Category Archives: Dungeons & Dragons

How to Dungeon Master, 2: Trappings

Since the advent of Dungeons & Dragons, there have been scads of roleplaying games exploring other genres than heroic fantasy. A few have gained serious popularity, like Call of Cthulhu, a horror roleplaying game set in the worlds of writer H.P. … Continue reading

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How to Dungeon Master, 1: Objective

I started running a Dungeons & Dragons campaign for my nephews and a few of their friends about a year ago, and news of the game spread locally. A few adults have expressed interest in learning to be Dungeon Masters. I will … Continue reading

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Do Dungeon Masters roll magic dice?

Tony Daniel at Baen commissioned this article from me. I’d been thinking about the role of self-deception in both creating and appreciating stories.

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Habitation Generation, for Stories and RPGs

I’m generally not very disciplined in creating living spaces for my characters, so I decided to make a checklist and protocol both to save time and to ensure I don’t miss critical details. The following is an example of a … Continue reading

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Low-Resolution Fantasy, a Defense of “Bad” Art

I’ve always felt I missed something important about why my first encounters with Dungeons & Dragons were so powerful to me. When I wrote my essay for Baen early this year, I began to fit some pieces together, but as … Continue reading

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The Cognitive Science of Religion, Filed Under “Gaming”

http://hubpages.com/hub/The-Cognitive-Science-of-Religion This is a fascinating and important area of inquiry. I used to think that disavowing religion was like denying your blind spot, not because I think that everyone secretly believes in God but rather that if they don’t, they’ll … Continue reading

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Player’s Handbook, Gamemaster’s Guide, User’s Manual

This winter quarter I’ll be teaching a class in JavaScript, and while driving around town today I mused about how I might impress my students with the power of open-source libraries. This led me to a train of geeky associations … Continue reading

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