Category Archives: Dungeons & Dragons

Do Dungeon Masters roll magic dice?

Tony Daniel at Baen commissioned this article from me. I’d been thinking about the role of self-deception in both creating and appreciating stories.

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Habitation Generation, for Stories and RPGs

I’m generally not very disciplined in creating living spaces for my characters, so I decided to make a checklist and protocol both to save time and to ensure I don’t miss critical details. The following is an example of a … Continue reading

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Low-Resolution Fantasy, a Defense of “Bad” Art

I’ve always felt I missed something important about why my first encounters with Dungeons & Dragons were so powerful to me. When I wrote my essay for Baen early this year, I began to fit some pieces together, but as … Continue reading

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The Cognitive Science of Religion, Filed Under “Gaming”

http://hubpages.com/hub/The-Cognitive-Science-of-Religion This is a fascinating and important area of inquiry. I used to think that disavowing religion was like denying your blind spot, not because I think that everyone secretly believes in God but rather that if they don’t, they’ll … Continue reading

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Player’s Handbook, Gamemaster’s Guide, User’s Manual

This winter quarter I’ll be teaching a class in JavaScript, and while driving around town today I mused about how I might impress my students with the power of open-source libraries. This led me to a train of geeky associations … Continue reading

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The Half-Baked Guide to Better D&D, Part 4: Strangers Meet in a Foreign Land

Imagination Against Literalism Yesterday, I had a typically good talk with my friend Jonathan Tweet, lead designer of the D&D 3.0 rules and co-designer of 13th Age. He’s trying to get local atheists to form a community based on science … Continue reading

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The Half-Baked Guide to Better D&D, Part 3: Mystery & Mastery

Computer games are not roleplaying games. A computer game circumscribes the possible interactions between the players and the environment, including the monsters. As you get better at being a DM, you act less like a computer. As you get better … Continue reading

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The Half-Baked Guide to Better D&D, Part 2: Beginner’s Mind

Dirk the Thief has been down on his luck. He’s worried about where his next meal is coming from. He needs a score. At the local inn, a shady guy is recruiting adventurers to plunder the monster-haunted multi-level Labyrinth of … Continue reading

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The Half-Baked Guide to Better D&D, Part 1

The title of this series probably needs work, but I did give it more than two-seconds’ thought; I gave it ten-seconds’ thought. All guides to “better D&D” are going to be half-baked, because there are so many variables to consider: … Continue reading

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The Craft and Art(?) of Roleplaying Games

Since I wrote my essay for Baen early this year, I’ve continued to navel-gaze about rpgs. I’m far from having exhausted the topic for myself. Here are some of the strongest conclusions about them that I’ve arrived at:

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