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Tag Archives: fantasy
Six Hours, Part 7
We dropped off the guide at the Hop and Brew. I only gave him a twenty, but he was much obliged. Alyx and I met Karen for pizza at Martolli’s, and then we went home. It had been a full … Continue reading
Six Hours, Part 6
After we passed the fumarole skylights, we went a quarter mile in the dark; the only sound was dripping condensation. The guide lagged until the cavern roof sloped down low; then he brushed past and held up a warding hand … Continue reading
Six Hours, Part 5
We headed back west, into forest on the lee of Three-Fingered Jack. The road was tough for the Civic. I kept stealing looks at the bagged toad in the guide’s lap. Finally, he signaled a stop at no place in … Continue reading
Six Hours, Part 4
Back at the car, I remarked about the heat. “Let’s go to the lake,” said the guide. “There’s more there, if we’re lucky.” The lake was shallow and warm as bath water, but clear and clean. Alyx and I had … Continue reading
Six Hours, Part 3
Our guide grew impatient with my picture-taking of the Sisters mountains. “You’re not going to get a decent shot — no impression of scale. Maybe if you frame them in a window?” “A window?” He led us up over the … Continue reading
Six Hours, Part 2
At the edge of the Lava Sea, I tried to take his picture. “No,” said the guide, “point that thing away.” I took a picture of Alyx instead. “They’ve started coming out of the plain at night and spark the … Continue reading
Six Hours, Part 1
My online friend Abraxas claims to be an artificial intelligence, but not from the present or the future: from the distant past. Sunday, I questioned Abe about the local effects of the Singularity. He asked if I wanted to go … Continue reading
Low-Resolution Fantasy, a Defense of “Bad” Art
I’ve always felt I missed something important about why my first encounters with Dungeons & Dragons were so powerful to me. When I wrote my essay for Baen early this year, I began to fit some pieces together, but as … Continue reading
Posted in Dungeons & Dragons, Fantasy, Games, Writing
Tagged Dungeons & Dragons, fantasy, Writing
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Writing that Moves: Scare Me
How do you hold reader interest in a scary story? This is the first in a series where I’ll share a little writing and comment on it. I invite questions and criticism, because this is as much practice and learning … Continue reading
Posted in Uncategorized, Writing, Writing that Moves
Tagged fantasy, Horror, Writing
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