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Tag Archives: Dungeons & Dragons
Do Dungeon Masters roll magic dice?
Tony Daniel at Baen commissioned this article from me. I’d been thinking about the role of self-deception in both creating and appreciating stories.
Posted in Dungeons & Dragons, Evo Psych, Fantasy, Games, Uncategorized, Writing
Tagged Dungeons & Dragons
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Habitation Generation, for Stories and RPGs
I’m generally not very disciplined in creating living spaces for my characters, so I decided to make a checklist and protocol both to save time and to ensure I don’t miss critical details. The following is an example of a … Continue reading
Posted in Dungeons & Dragons, Fantasy, Games, Writing
Tagged Dungeons & Dragons, Writing
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Low-Resolution Fantasy, a Defense of “Bad” Art
I’ve always felt I missed something important about why my first encounters with Dungeons & Dragons were so powerful to me. When I wrote my essay for Baen early this year, I began to fit some pieces together, but as … Continue reading
Posted in Dungeons & Dragons, Fantasy, Games, Writing
Tagged Dungeons & Dragons, fantasy, Writing
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The Half-Baked Guide to Better D&D, Part 4: Strangers Meet in a Foreign Land
Imagination Against Literalism Yesterday, I had a typically good talk with my friend Jonathan Tweet, lead designer of the D&D 3.0 rules and co-designer of 13th Age. He’s trying to get local atheists to form a community based on science … Continue reading
The Half-Baked Guide to Better D&D, Part 3: Mystery & Mastery
Computer games are not roleplaying games. A computer game circumscribes the possible interactions between the players and the environment, including the monsters. As you get better at being a DM, you act less like a computer. As you get better … Continue reading
The Half-Baked Guide to Better D&D, Part 2: Beginner’s Mind
Dirk the Thief has been down on his luck. He’s worried about where his next meal is coming from. He needs a score. At the local inn, a shady guy is recruiting adventurers to plunder the monster-haunted multi-level Labyrinth of … Continue reading
The Half-Baked Guide to Better D&D, Part 1
The title of this series probably needs work, but I did give it more than two-seconds’ thought; I gave it ten-seconds’ thought. All guides to “better D&D” are going to be half-baked, because there are so many variables to consider: … Continue reading
The Craft and Art(?) of Roleplaying Games
Since I wrote my essay for Baen early this year, I’ve continued to navel-gaze about rpgs. I’m far from having exhausted the topic for myself. Here are some of the strongest conclusions about them that I’ve arrived at:
The 40-Year Quest for a Game that Breaks All the Rules
About three weeks ago, I was talking with Baen editor Tony Daniel and told him I was reading about games and he asked if I’d write something for him. Since it was the 40th anniversary of D&D and Jim Lin’s … Continue reading
Posted in Uncategorized
Tagged Dungeons & Dragons, Game Theory, Wizards of the Coast
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