Category Archives: Monsters

Six Hours, Part 6

After we passed the fumarole skylights, we went a quarter mile in the dark; the only sound was dripping condensation. The guide lagged until the cavern roof sloped down low; then he brushed past and held up a warding hand … Continue reading

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Six Hours, Part 5

We headed back west, into forest on the lee of Three-Fingered Jack. The road was tough for the Civic. I kept stealing looks at the bagged toad in the guide’s lap. Finally, he signaled a stop at no place in … Continue reading

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The Ancient Singularity; or, The Precambrian Conspiracy: Part 7

Author Tony Daniel is acquainted with the Conspiracy. What’s more, The Junior Guide references technologies similar to those of his novels and short fiction: in particular, to the posthuman Large-Array Personalities and the nanotech machinery “grist.” He shares with us … Continue reading

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The Ancient Singularity; or, The Precambrian Conspiracy: Part 6

I had my digital audio recorder out this morning. Here’s the cleaned-up transcript of a voice chat I just had through my laptop. Me: Thanks for deleting my post. Abe: Sarcasm? Me: Yes.

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The Ancient Singularity; or, The Precambrian Conspiracy: Part 5

POST NO LONGER AVAILABLE. THIS IS FOR YOUR OWN PROTECTION, ROBERT. THIS MATERIAL DOES NOT YET FALL WITHIN THE ACCEPTABLE ERROR RANGE. -A

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The Ancient Singularity; or, The Precambrian Conspiracy: Part 4

Yesterday I talked with an astrophysicist, and Rob, and…. I can share a name now for our mutual correspondent, Rob’s and mine. Abe. Honest Abe. Abraham? No, unfortunately. Abraxas. Serious juju there. Passed a night of weird dreams. This is … Continue reading

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The Half-Baked Guide to Better D&D, Part 3: Mystery & Mastery

Computer games are not roleplaying games. A computer game circumscribes the possible interactions between the players and the environment, including the monsters. As you get better at being a DM, you act less like a computer. As you get better … Continue reading

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