Category Archives: Dungeons & Dragons

The Half-Baked Guide to Better D&D, Part 2: Beginner’s Mind

Dirk the Thief has been down on his luck. He’s worried about where his next meal is coming from. He needs a score. At the local inn, a shady guy is recruiting adventurers to plunder the monster-haunted multi-level Labyrinth of … Continue reading

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The Half-Baked Guide to Better D&D, Part 1

The title of this series probably needs work, but I did give it more than two-seconds’ thought; I gave it ten-seconds’ thought. All guides to “better D&D” are going to be half-baked, because there are so many variables to consider: … Continue reading

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The Craft and Art(?) of Roleplaying Games

Since I wrote my essay for Baen early this year, I’ve continued to navel-gaze about rpgs. I’m far from having exhausted the topic for myself. Here are some of the strongest conclusions about them that I’ve arrived at:

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Plug for The Busybody

Back when I was younger and more naive and made controversial Facebook posts (at least a month ago), I had a few friends say to me, “I don’t always agree with you, but I find your posts thought-provoking.” I should … Continue reading

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“On the Nose” and the Value of Play

Lucius introduced me to the phrase “on the nose” in criticizing a passage I wrote: “In this bit where the guy’s wife is asking him questions, it’s too on-the-nose. People don’t usually talk like this, pursuing a straight-line goal. They … Continue reading

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