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Category Archives: Writing
Player’s Handbook, Gamemaster’s Guide, User’s Manual
This winter quarter I’ll be teaching a class in JavaScript, and while driving around town today I mused about how I might impress my students with the power of open-source libraries. This led me to a train of geeky associations … Continue reading
Posted in Dungeons & Dragons, Games, Writing
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Joe Midlist, the End of an Archetype
The following is from a post I made several months ago in a Facebook group I started. I founded the ebook company ElectricStory.com and have run it for fourteen years, publishing a few top authors in fantasy and science fiction, … Continue reading
The Half-Baked Guide to Better D&D, Part 4: Strangers Meet in a Foreign Land
Imagination Against Literalism Yesterday, I had a typically good talk with my friend Jonathan Tweet, lead designer of the D&D 3.0 rules and co-designer of 13th Age. He’s trying to get local atheists to form a community based on science … Continue reading
The Half-Baked Guide to Better D&D, Part 3: Mystery & Mastery
Computer games are not roleplaying games. A computer game circumscribes the possible interactions between the players and the environment, including the monsters. As you get better at being a DM, you act less like a computer. As you get better … Continue reading
The Half-Baked Guide to Better D&D, Part 2: Beginner’s Mind
Dirk the Thief has been down on his luck. He’s worried about where his next meal is coming from. He needs a score. At the local inn, a shady guy is recruiting adventurers to plunder the monster-haunted multi-level Labyrinth of … Continue reading
The Half-Baked Guide to Better D&D, Part 1
The title of this series probably needs work, but I did give it more than two-seconds’ thought; I gave it ten-seconds’ thought. All guides to “better D&D” are going to be half-baked, because there are so many variables to consider: … Continue reading
The Craft and Art(?) of Roleplaying Games
Since I wrote my essay for Baen early this year, I’ve continued to navel-gaze about rpgs. I’m far from having exhausted the topic for myself. Here are some of the strongest conclusions about them that I’ve arrived at:
Artificial Intelligence Run Amok
Just now on Facebook, one of the many science-fiction writers on my friends list asked how likely a fully conscious AI would be to copy itself and then turn on us. I’d never given it much thought until now. Here’s … Continue reading
Posted in Evolution, Monsters, Writing
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“On the Nose” and the Value of Play
Lucius introduced me to the phrase “on the nose” in criticizing a passage I wrote: “In this bit where the guy’s wife is asking him questions, it’s too on-the-nose. People don’t usually talk like this, pursuing a straight-line goal. They … Continue reading
Posted in Dungeons & Dragons, Evo Psych, Games, Lucius Shepard, Writing
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Now You See It . . . Now You Still See It
I’ve been preoccupied the last couple of months with uprooting from the Seattle area and relocating in central Oregon, trying to build a new social network, and doing a bit of work retraining. I’ll pick up the account of my … Continue reading
Posted in Lucius Shepard, Writing, Writing that Moves
Tagged Lucius Shepard, show versus tell, Writing
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