Category Archives: Writing

Player’s Handbook, Gamemaster’s Guide, User’s Manual

This winter quarter I’ll be teaching a class in JavaScript, and while driving around town today I mused about how I might impress my students with the power of open-source libraries. This led me to a train of geeky associations … Continue reading

Posted in Dungeons & Dragons, Games, Writing | Leave a comment

Joe Midlist, the End of an Archetype

The following is from a post I made several months ago in a Facebook group I started. I founded the ebook company ElectricStory.com and have run it for fourteen years, publishing a few top authors in fantasy and science fiction, … Continue reading

Posted in Social Media, Writing | Tagged , | Leave a comment

The Half-Baked Guide to Better D&D, Part 4: Strangers Meet in a Foreign Land

Imagination Against Literalism Yesterday, I had a typically good talk with my friend Jonathan Tweet, lead designer of the D&D 3.0 rules and co-designer of 13th Age. He’s trying to get local atheists to form a community based on science … Continue reading

Posted in Dungeons & Dragons, Games, Writing | Tagged | Leave a comment

The Half-Baked Guide to Better D&D, Part 3: Mystery & Mastery

Computer games are not roleplaying games. A computer game circumscribes the possible interactions between the players and the environment, including the monsters. As you get better at being a DM, you act less like a computer. As you get better … Continue reading

Posted in Dungeons & Dragons, Games, Monsters, Writing | Tagged | 2 Comments

The Half-Baked Guide to Better D&D, Part 2: Beginner’s Mind

Dirk the Thief has been down on his luck. He’s worried about where his next meal is coming from. He needs a score. At the local inn, a shady guy is recruiting adventurers to plunder the monster-haunted multi-level Labyrinth of … Continue reading

Posted in Dungeons & Dragons, Games, Monsters, Writing | Tagged | Leave a comment

The Half-Baked Guide to Better D&D, Part 1

The title of this series probably needs work, but I did give it more than two-seconds’ thought; I gave it ten-seconds’ thought. All guides to “better D&D” are going to be half-baked, because there are so many variables to consider: … Continue reading

Posted in Dungeons & Dragons, Games, Writing | Tagged , | Leave a comment

The Craft and Art(?) of Roleplaying Games

Since I wrote my essay for Baen early this year, I’ve continued to navel-gaze about rpgs. I’m far from having exhausted the topic for myself. Here are some of the strongest conclusions about them that I’ve arrived at:

Posted in Dungeons & Dragons, Evo Psych, Games, Writing | Tagged | Leave a comment

Artificial Intelligence Run Amok

Just now on Facebook, one of the many science-fiction writers on my friends list asked how likely a fully conscious AI would be to copy itself and then turn on us. I’d never given it much thought until now. Here’s … Continue reading

Posted in Evolution, Monsters, Writing | 5 Comments

“On the Nose” and the Value of Play

Lucius introduced me to the phrase “on the nose” in criticizing a passage I wrote: “In this bit where the guy’s wife is asking him questions, it’s too on-the-nose. People don’t usually talk like this, pursuing a straight-line goal. They … Continue reading

Posted in Dungeons & Dragons, Evo Psych, Games, Lucius Shepard, Writing | 4 Comments

Now You See It . . . Now You Still See It

I’ve been preoccupied the last couple of months with uprooting from the Seattle area and relocating in central Oregon, trying to build a new social network, and doing a bit of work retraining. I’ll pick up the account of my … Continue reading

Posted in Lucius Shepard, Writing, Writing that Moves | Tagged , , | 3 Comments